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Civilization 4 Colonization Mods: The Best Way to Experience the Classic Game in a New Light



Our user blake00 has again posted a new video, this time covering the original Colonization. In this video he covers the original Colonization mostly, but also the remake as well as mods. He also has a look at other initiatives, like FreeMars, FreeCol and Treasure Fleet. Have a look at his video, it is very well worth it.




Civilization 4 Colonization Mods




As before there are only the 4 European civilizations to play as, though "The Authentic Colonization" mod and its offshoot "Religion and Revolution" mod add the powers included in FreeCol: Portugal, Sweden, Denmark, and Russia. The goal is revolution: independence from your mother country. The king sends an army to stop your revolution.


The default minimum city range, or minimum city distance, is 2 squares between cities. Some mods change this to 3 squares to lessen overlap between cities. This distance can be changed by editing the file GlobalDefines.xml in the directory Sid Meier's Civilization 4\Assets\XML. (Search for " MIN_CITY_RANGE ".) To make this change in a mod rather than your main files (which should always be backed up), edit GlobalDefinesAlt.xml in the directory Mods/[Mod name]/Assets/XML/.


Civilization IV brought about an unprecedented level of customization, easily earning the role of the most flexible and modification-friendly title in the Civilization series. This is great news for those of you who feel that the core game is lacking or too repetitive, as it means that user-created content can provide new life and enjoyment. From simple modifications that alter the graphics or add a new civilization, to more complex overhauls of the entire game, Civilization IV has seen it all, and below you can find out how to download, install, and create custom content. For more detailed discussion and resources, check out the Creation & Customization forum!


Graphic mods, new units, and new civilizations: This type of content usually modifies the interface or graphics of the game, leaving the mechanics unchanged. Popular mods include things that alter the terrain to make it more Earth-like and ones that create a more user-friendly interface.


Scenarios, maps, and map scripts: Maps are, unsurprisingly, files that allow you to play a game of Civ4 in a premade setting. The most popular ones are Earth maps that place civilizations in historically-accurate locations and mimic reality. Scenarios are like maps, except that they contain preplaced units and cities, may have mod-like rule changes and custom content, and take place over a particular period of time. Map scripts, like the standard map scripts included with the game (Continents, Archipelago, etc.) allow for unique, randomly-generated maps.


Keep in mind when downloading mods (explained in the next section) the amount to which you are willing to change the game mechanics. While things like maps and map scripts will not alter the gameplay, modpacks and scenarios can change the game rules dramatically. Experimentation to determine your personal preferences is best!


Note that mods for Civ4 (without expansions) are not compatible with Warlords (the first expansion) or Beyond the Sword (the second expansion). In fact, mods are not backwards- or forwards-compatible, though they can be converted from one game to another with some work. Also, when downloading mods, be sure that, in addition to the right game, they were created for the right patch level (you can find yours out in-game by selecting Advanced and then About This Build). You can always download the right patch from the Patch & Updates category of the database.


CivFanatics maintains a very vibrant modding community that has even attracted the attention of Firaxis, with some modders having their creations released on expansion packs. Main modding discussion takes place in the Creation & Customization forum, with subforums containing threads for finished files. Numerous mods have their own individual forums in the Project & Mod Development forum as a way to more directly communicate and receive feedback from users. Also, keep an eye out on the homepage here at CivFanatics for updates regarding recent creations!


From simple modifications that alter the graphics or add a new civilization, to more complex overhauls of the entire game, Civilization IV has seen it all, and below you can find out how to download, install, and create custom content.


Also, when downloading mods, be sure that, in addition to the right game, they were created for the right patch level (you can find yours out in-game by selecting Advanced and then About This Build ).


Sometimes the stage prop nature is also a result of it being a mod. The modders simply preferred working on other areas and issues or stopped working before they finished the mod (as seems to be the case with the Triangle Trade mod). Maybe it is unfair to compare mods and commercial products by applying the same standards in that regard. All the more impressive when a mod achieves more than the game did, as Triangle Trade seems to have done.


I did not intend to imply that all mods were inspired by history or historical accuracy, I am sorry if it read that way. You are right, some of the most exciting mods are not historical (the Game of Thrones mod for Crusader Kings II comes to mind!).


Colony ships allow an empire to settle habitable planets or megastructures in owned systems. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the pop(s) that will be sent to the new colony. Species require the Colonization Allowed species rights to be selected for new colony ships. Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Colony ships can also be built through the interface of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked.


You can see from the box art that the game situates the player in a triumphal role. With that said, I would hazard to guess that very few of the games players would identify themselves as fans of the historical idea of colonization. Instead, the game provides a place to explore, to play at war. While this is the appeal of the game to a new player, I would suggest that the experience of playing the game, of coming to understand the algorithms and mechanics of the game as a player, does not glorify colonization but actually undermines that glorification. The game does not make one feel good about the colonizers.


What intrigues me is if we go one step deeper and think about the political economic decisions that the developers and publishers make in setting content limits. Why did they think it was okay to make the natives mindless primitives unable to advance in civilization while but that it was not okay to include slavery. Clearly the impact on sales would have played a role in that decision, and that could tell us a lot about the industry, the gaming community and society as a whole. I wonder if there are any examples of games where this kind of mistake has been made and there has been a palpable economic backlash felt by the producer?


Taking this thought further, you always have the option to play colonization in a completely ethical way: Turn your initial ship with you initial soldier and pioneer round to europe, and stay there until the game ends.


This course will introduce the students to East Asian civilization, as well as to ways through which one can examine and understand the historical roots of current affairs in and related to East Asia. The course will help students to explore not only the dramatic changes in politics, culture, and society during the past centuries, but also their impact on people's lives in contemporary East Asia. We will learn how to use various information sources, such as official documents, literature, films, newspapers and magazines, and personal narrations, to study two major themes: 1) Changes and continuity in Modern East Asia (with a focus on historical, social and cultural aspects); 2) East Asia in the world (with a focus on the encounters between East Asia and the West).


The political and economic revolutions which changed fundamentally the Western world will be the focus of this course. How do historians account for the tremendous industrial power assembled in a few short decades by European societies, or the dramatic sequence of rebellion and revolution? We will explore the impact of the French Revolution and the Industrial Revolution on ordinary workers, peasants, and also on the world at large. The course will examine the great burst of intellectual activity in the eighteenth and nineteenth centuries, and discuss nationalism, liberalism and socialism. The twentieth century, on the other hand, saw unprecedented destruction and horror. For this reason, we will look closely at the world wars, and at life and society in Hitler's Germany and Stalin's Russia. And Europe today? The postwar division of the continent, the "dirty wars" of decolonization, the rise of a consumer society, and the revolutions of 1968 and 1989 provide the course with its final themes. Throughout the course, we will look at the politics of war and revolution, and the accomplishments of philosophers and statesmen, but also pay attention to the lives and beliefs of ordinary people. There will be one midterm and one final, as well as short papers assigned by section leaders.


This course examines French History since WWII. Through the categories of race, class, and gender, the class will study the creation and loss of a colonial empire, French involvement in the Second World War, immigration, urban development, and the major changes in French culture, politics, and society since 1939. We will look at the changes in film, literature, political movements, music, art, and philosophy. Major themes include resistance from within and outside the French borders, modernization, decolonization, and the legacy of France and the colonial empire. A combination of primary historical documents, visual materials, and critical interpretations of the past will encourage a more thorough understanding of the past and of our present world. 2ff7e9595c


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